Thursday, May 31, 2012

CryENGINE3 supplementary tutorials

Hi All,


In the last post I showed how to move the elevator in a series of steps. Ros Kember shows how to do this in a more sophisticated way on her blog:


 http://arch1101-2012rk.blogspot.com.au/

Ros uses entities called tag points. The advantage of this approach is that once you have the tag points defining the destination of the elevator you can move them around wherever you like and don't need to change anything else.


Another advantage is you don't need to understand the series of numbers you need to add together to make your elevator move to specific points ... you simply move the tag point to that destination.


The key point to take away from this is that sometimes a little bit of extra effort at the start makes everything after that a bit easier.


Ros also shows how to remove the Heads Up Display (HUD, showing the health and mini map, etc) and the Display Info data that usually appears at the top right. This will make your screen captures much cleaner.


Vinh, Jules and Jacky also have tutorials on their blogs; so please make sure you check them out ... and take a look at some of the student work going on at the same time.


Cheers

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